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       Bear 
      Electives (ARROW POINT TRAIL)
 As revised in the 1998 edition of the
      Bear Cub Scout Book (#33107). To see the changes which were made in 1998,
      Click here. To see the requirements as they appear in the 2003
      edition of the Bear Handbook (#33451),
      Click Here. 
 AFTER a Bear Cub Scout earns his Bear Badge 
      he may begin earning Arrow Points in the Electives section of his book.
       He may work on his "Arrow Point Trail" at any time, however he cannot 
      receive Arrow Points until AFTER he has earned the Bear Badge. There is a big difference in the achievements for arrow points for 
      Bear. In this rank the Cub Scout can go back and do requirements from the 
      ACHIEVEMENTS section of the book and use them as requirements for arrow 
      points, as long as they do not count any requirements that they used to 
      earn the Bear Badge.  The Achievement requirements and the Elective requirements can be 
      freely mixed to count toward earning arrow points. In the following 
      descriptions, we will use the term "Arrow Points" to refer to either type 
      of requirement.  
        GOLD ARROW POINT: For the FIRST 10 arrow points completed in his book, the Bear Cub 
        earns his GOLD ARROW POINT. SILVER ARROW POINTS: For EACH 10 arrow points completed (AFTER HE EARNS THE GOLD ARROW 
        POINT) the Bear Cub earns a SILVER ARROW POINT.  As a BEAR Cub Scout, a boy may earn any number of SILVER ARROW POINTS, 
      but he may only earn ONE GOLD ARROW POINT for the first 10 elective points 
      that he completes.  
 
        Space Weather Radio Electricity Boats Aircraft Things That Go Cub Scout Band Art MasksPhotographyNaturecraftsMagicLandscapingWater and Soil ConservationFarm AnimalsRepairsBackyard GymSwimmingSportsSalesCollecting ThingsMapsNative American Life The following is a list of the ELECTIVES for arrow points. To see what 
      is available in the Achievements section - see Bear 
      Badge requirements.  
        SPACE (Page 160)
        
          Identify two constellations and the North Star. Make a pinhole planetarium and show three constellations. Visit a planetarium. Build a model of a rocket or space satellite. Read and talk about at least one man-made satellite and one 
          natural one. Find a picture of another planet in our solar system. Explain how 
          it is different from Earth.  Back to the Electives ListWEATHER (Page 162) This elective is also part of the World 
        Conservation Award.
 
          Learn how to read a thermometer. Put a thermometer outdoors and 
          read it at the same time every day for 2 weeks. Keep a record of each 
          day's temperature and a description of the weather each day (fair 
          skies, rain, fog, snow, etc.). Build a weather vane. Record wind direction every day at the same 
          hour for 2 weeks.  Keep a record of the weather for each day.
          Make a rain gauge. Find out what a barometer is and how it works. Tell your den about 
          it. Tell what "relative humidity" means. Learn to identify three different kinds of clouds. Estimate their 
          heights. Watch the weather forecast on TV every day for 2 weeks. Describe 
          three different symbols used on weather maps. Keep a record of how 
          many times the weather forecast is correct.  Back to the Electives ListRADIO (Page 168)
        
          Build a crystal or diode radio. Check with your local craft or 
          hobby shop or the nearest Scout shop that carries a crystal radio kit.  
          It is all right to use a kit. Make and operate a battery powered radio, following the directions 
          with the kit.  Back to the Electives List
        ELECTRICITY (Page  170)
        
          Wire a buzzer or doorbell. Make an electric buzzer game. Make a simple bar or horseshoe electromagnet. Use a simple electric motor. Make a crane with an electromagnetic lift.  Back to the Electives ListBOATS (Page  174)
        
          Help an adult rig and sail a real boat. Help an adult repair a real boat or canoe. Know the flag signals for storm warnings.Help an adult repair a boat dock. Know the rules of boat safety. With an adult, demonstrate forward strokes, turns, and 
          backstrokes. Row a boat around a 100-yard course involving two turns.
           Back to the Electives ListAIRCRAFT (Page  180)
        
          Identify five different kinds of aircraft in flight, if possible, 
          or from models or photos. Ride in an airplane (commercial or private). Explain how a hot air balloon works. Build and fly a model airplane. (You may use a kit. Every time you 
          do this differently, it counts as a completed project.) Sketch and label an airplane showing the direction of forces 
          acting on it (lift, drag, and load). Make a list of some of the things a helicopter can do that other 
          kinds of airplanes can't. Draw or cut out a picture of a helicopter 
          and label the parts. Build and display a scale airplane model. You may use a kit or 
          build it from plans.  Back to the Electives ListTHINGS THAT GO (Page  184)
        
          Make a scooter or a Cubmobile. Know the safety rules. Make a windmill. Make a waterwheel. Make an invention of your own design that goes.  Back to the Electives ListCUB SCOUT BAND (Page  188)
        
          Make and play a homemade musical instrument - cigarbox banjo, 
          washtub bull fiddle, a drum or rhythm set, tambourine. etc. Learn to play two familiar tunes on an ocarina, a harmonica, or a 
          tonette. Play in a den band using homemade or regular musical instruments. 
          Play at a pack meeting. Play two tunes on any recognized band or orchestra instrument.
           Back to the Electives ListART (Page  192)
        
          Do an original art project and show it at a pack meeting. Every 
          project you do counts as one requirement  Here are some  ideas for art projects:
 Mobile or wire sculpture, Silhouette, Acrylic painting, Watercolor 
          painting, Collage, Mosaic, Clay sculpture, Silk screen picture.
Visit an art museum or picture gallery with your den or family.
           Back to the Electives ListMASKS (Page  196)
        
          Make a simple papier-mâché mask. Make an animal mask. Make a clown mask.  Back to the Electives ListPHOTOGRAPHY (Page  200)
        
          Practice holding a camera still in one position. Learn to push the 
          shutter button without moving the camera. Do this without film in the 
          camera until you have learned how. Look through the viewfinder and see 
          what your picture will look like. Make sure that everything you want 
          in your picture is in the frame of your viewfinder. Take five pictures of the same subject in different kinds of 
          light.
          
            Subject in direct sun with direct light. Subject in direct sun with side light. Subject in direct sun with back light. Subject in shade on a sunny day.Subject on a cloudy day. Put your pictures to use.
          
            Mount a picture on cardboard for display. Mount on cardboard and give it to a friend.Make three pictures that show how something happened (tell a 
            story) and write a one sentence explanation for each. Take a picture in your house.
          
            With available light. Using a flash attachment or photoflood (bright light).  Back to the Electives ListNATURE CRAFTS (Page  204) 
        This elective is also part of the World 
        Conservation Award.
 
          Make shadow prints or blueprints of three kinds of leaves. Make a display of eight different animal tracks with an eraser 
          print. Collect, press, and label 10 kinds of leaves. Build a waterscope and identify five types of water life.Collect eight kinds of plant seeds and label them. Collect, mount, and label 10 kinds of rocks or minerals. Collect, mount, and label five kinds of shells. Build and use a bird caller
          Back to the Electives ListMAGIC (Page  208)
        
          Learn and show three magic tricks. With your den, put on a magic show for someone else. Learn and show four puzzles. Learn and show three rope tricks.  Back to the Electives ListLANDSCAPING (Page  214)
        
          With an adult, help take care of your lawn or help take care of 
          the lawn of a public building, school, or church. Seed bare spots. Get 
          rid of weeds. Pick up litter. Agree ahead of time on what you will do.
          Make a sketch of a landscape plan for the area right around your 
          home. Talk it over with a parent or den leader. Show which trees, 
          shrubs and flowers you could plant to make the area look better. Take part in a project with your family, den, or pack to make your 
          neighborhood or community more beautiful. These might be having a 
          cleanup party, painting, cleaning and painting trash barrels, and 
          removing ragweed. (Each time you do this differently, it counts as a 
          completed project.) Build a greenhouse and grow 20 plants from seed. You can use a 
          package of garden seeds, or use beans, pumpkin seeds, or watermelon 
          seeds.  Back to the Electives ListWATER AND SOIL CONSERVATION (Page  
        218) This elective is also part of the World 
        Conservation Award.
 
          Dig a hole or find an excavation project and describe the 
          different layers of soil you see and feel. (Do not enter an excavation 
          area alone or without permission.) Explore three kinds of earth by conducting a soil experiment.Visit a burned-out forest or prairie area, or a slide area, with 
          your den or your family. Talk to a soil and water conservation officer 
          or forest ranger about how the area will be planted and cared for so 
          that it will grow to be the way it was before the fire or slide What is erosion? Find out the kinds of grasses, trees, 
          or ground cover you should plant in your area to help limit erosion.As a den, visit a lake, stream, river, or ocean 
          (whichever is nearest where you live). Plan and do a den project to 
          help clean up this important source of water. Name four kinds of water 
          pollution.  Back to the Electives ListFARM ANIMALS (Page  222)
        
          Take care of a farm animal. Decide with your parent the things you 
          will do and how long you will do them. Name and describe six kinds of farm animals and tell their common 
          uses. Read a book about farm animals and tell 
          your den about it. With your family or den, visit a livestock exhibit at a county or 
          state fair.  Back to the Electives ListREPAIRS (Page  224)
        
          With the help of an adult, fix an electric plug or an electric 
          appliance. Use glue or epoxy to repair something. Remove and clean a drain trap. Refinish or repaint something. Agree with an adult in your family on some repair job to be done 
          and do it. (Each time you do this differently, it counts as a 
          completed project.)  Back to the Electives ListBACKYARD GYM (Page  228)
        
          Build and use an outdoor gym with at least three items from this 
          list.
            Balance board Trapeze Tire walk Tire swing Tetherball Climbing rope Running long jump area. Build three outdoor toss games. Plan an outdoor game or gym day with your den. (This can be part 
          of a pack activity). Put your plans on paper. Hold an open house for your backyard gym.  Back to the Electives ListSWIMMING (Page  232)
        
          Jump feetfirst into water over your head, swim 25 feet on the 
          surface, stop, turn sharply, and swim back. Swim on your back, the elementary backstroke, for 30 feet. Rest by floating on your back, using as little motion as possible 
          for at least one minute.Tell what is meant by the buddy system. Know the basic rules of 
          safe swimming Do a racing dive from edge of pool and swim 60 feet, using a 
          racing stroke. (You may need to make a turn.)  Back to the Electives ListSPORTS (Page  238)
        
          In archery, know the safety rules. Know how to shoot correctly. 
          Put six arrows into a 4-foot target at a distance of 15 feet. Make an 
          arrow holder. In skiing, know the Skier's Safety and Courtesy Code. Demonstrate 
          walking and kick turn, climbing with a side step or herringbone, a 
          snowplow stop, a stem turn, four linked snowplow or stem turns, 
          straight running in a downhill position or cross-country position, and 
          how to recover from a fall. In ice skating, know the safety rules. From a standing start, 
          skate forward 150 feet; and come to a complete stop within 20 feet. 
          Skate around a corner clockwise and counterclockwise without coasting.  
          Show a turn from forward to backward. Skate backward 50 feet. In track, show how to make a sprint start. Run the 50-yard dash in 
          10 seconds or less. Show how to do the standing long jump, the running 
          long jump, or high jump. (Be sure to have a soft landing area.) In roller skating (with conventional or in-line skates), know the 
          safety rules. From a standing start, skate forward 150 feet; and come 
          to a complete stop within 20 feet. Skate around a corner clockwise and 
          counterclockwise without coasting and show a turn from forward to 
          backward. Skate backward 50 feet.  Wear the proper protective 
          clothing.  Back to the Electives ListSALES (Page  246)
        
          Take part in a council- or pack-sponsored, money-earning sales 
          program. Keep track of the sales you make yourself. When the program 
          is over, add up the sales you have made. Help with a garage sale or rummage sale. This can be with your 
          family or a neighbor, or it can be a church, school, or pack event.
           Back to the Electives ListCOLLECTING THINGS (Page  248)
        
          Start a stamp collection. You can get information about stamp 
          collecting at any U.S. Post Office. Mount and display a collection of emblems, coins, or other items 
          to show at a pack meeting. This can be any kind of collection. Every 
          time you show a different kind of collection, it counts as one 
          requirement. Start your own library. Keep your own books and pamphlets in order 
          by subject. List the title, author, and subject of each on an index 
          card and keep the cards in a file box, or use a computer program to 
          store the information.  Back to the Electives ListMAPS (Page  250)
        
          Look up your state on a U.S. map. What other states touch its 
          borders? Find your city or town on a map of your state. How far do you live 
          from the state capital? In which time zone do you live? How many time zones are there in 
          the U.S.? Make a map showing the route from your home to your school or den 
          meeting place. Mark a map showing the way to a place you would like to visit that 
          is at least 50 miles from your home.  Back to the Electives ListNATIVE AMERICAN LIFE (Page 252)
        
          American Indians once lived all over what is now the United 
          States. Find the name of the tribe that lived nearest where you live  
          What was this tribe best known for?Learn, make equipment for, and play two Native American games with 
          members of your den. Be able to tell the rules, who won, and what the 
          score was. Make a model of an early Native American house.  Back to the Electives List |